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Channel: [Feedback] Current Skill System does not promote co-operation
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Reply to [Feedback] Current Skill System does not promote co-operation on...

So far, I've seen a lot of advice coming from adding/removing skill point gain as a reward/penalty, and it doesn't address the original issue of player absenteeism. The heart of the matter is: This...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

i have played on a multitude of servers from time to time and most i have played on the meteor is turned off, but you are correct that does not mean all......hence make the percentage of skill points...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

I don't think you really can say that most servers have the meteor turned off. Right now not all servers are displayed in the browser and you can't tell there unless it says they are off. Just looking...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

I'll be honest, most servers have the meteor turned off anyways. I wouldn't turn off skill point gains completely while offline, just reduce them, why should the people not playing be rewarded with...

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I think reducing offline gain of skill points would be a mistake. At least at this point in the game and if there is no activity that increases skill points. People are not going to want to sit online...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

oh one other thing with that is if you do reduce the offline gain of skill points you would have to have an activity tracker, so if they are afk for 20 mins it kicks them, right now they can just stay...

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I don't know if i would completely remove it, some people work a lot of hours and still would like to enjoy the get away of the game but cant really be online that much, in the same sense we shouldn't...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

@toxxikz said: @dreatern to your comment: also still not addressing the key of the game that is missing, in order to encourage commerce and trade people have to play, not log in eat and log off while...

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@dreatern to your comment: "As a masonry, you need to learn cooking to be able to craft a oven.... Why?" I had stated "but then again that would require removing the requirements such as lvl 4 masonry...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

@toxxikz This is another game problem. As a masonry, you need to learn cooking to be able to craft a oven.... Why? Oven should be a masonry skill and a mason does not need to know how to cook. If they...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

@dreatern that is a nice concept, but that doesn't address the issue really, so they change their focus to carpentry long enough to get woodworking to level 4, they can still make everything themselves...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

I totally agree with this! The game has great mechanics for co op, a good economy system, but in most cases they are of no use because everyone can do everything and the skill gain mechanics of favors...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

I know this is an older threat but the issues are still there and i have a suggestion that actually might be pretty easy to implement, and would encourage more active players, or at least reward the...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

This is spot on! Been finding this myself and, as a part of server with only Content Creators, we're all very interested in the cooperation aspect of the game, only to find that the game doesn't lend...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

This post expresses my concerns about this game perfectly. There is currently little to no incentive to play this game actively. I actually feel like I am hurting the world given that I am going to...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

As someone already mentioned, different skill gaining ratios can probably solve this problem. A more detailed analysis: Change ratios based on the time that has pass (on the server) in relation with...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

@JohnK hitting on the government stuff - it be little more realistic if the government aspects where multiple cum-minty designed on same server, in real life diff community have diff laws, if there was...

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Youve identified one of the central design challenges of Eco, which is having trade and thus economies be a key part of the game (which requires specialized skills) and allowing smaller groups of...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

the earning skill points over time been talked about a lot. some people like fact that they can log off and get them some do not, I personally rather see people be able to do everything just like you...

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Reply to [Feedback] Current Skill System does not promote co-operation on...

Good points, and your suggestion is something I've thought about. Skills do go up at the same rate online or offline, and it is challenging having to wait for skill gain. The goal is to let brand new...

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